Pixonic has released a cookbook for game developers. Social Games Cookbook is neither a manual nor a strict set of rules but rather a recipe book on how to make hits.
“When we decided to publish the book, we learned, to our surprise, that no one had ever done anything like that before,” says Elena Masolova, Pixonic CEO. “The studios and developers that we work with publish their games in social networks all over the world. However, they usually face similar problems, make the same mistakes, and ask our producers the same things. We decided to put all the recipes together to help those who want to make their own hit games.”
The book contains a lot of recipes on how to make a comfortable, user-friendly interface; it describes what the first game session should look like, why quests are important, and what makes an ideal social game so different. All the recommendations are written in a plain and clear language.