Making Your Unity Game Scream and Shout and Not Killing It in the Process - Pixonic
Stories

Making Your Unity Game Scream and Shout and Not Killing It in the Process

Arthur Mostovoy, Lead Game Designer
May 17, 2016

The correct audio import settings in Unity 5 aren’t that well-analysed as other aspects, such as graphics optimisation. Nonetheless, they have a huge impact on performance. Arthur Mostovoy, Pixonic’s lead game designer, shares his experience in optimising War Robots’ audio to prevent lags from irritating players.

К сожалению, браузер, которым вы пользуйтесь, устарел и не позволяет корректно отображать сайт. Пожалуйста, установите любой из современных браузеров, например:

Google Chrome Firefox Opera