Pixonic
News

We’re going to MY.GAMES Game Design Meetup Belgrade

October 26

Learn how we added CCG elements to shooter

Stories

Level design in top-down shooters: creating diversified experience using maps

October 26

How to make top-down maps have a sense of replayability and endless fun

Stories

Top-down shooter level design: how map design supports game mechanics

October 19

Tips and practical lessons for devs

Stories

Game analytic power: how we process more than 1 billion events per day

October 13

One tool to rule them all

Stories

Build speed trouble: what to do if a game’s build time increases x10

October 5

Fight back against huge load times

Stories

Answers to the level design questions you’ve always wanted to ask

September 22

Career tips, best level designs, 2D vs. 3D, and much more

Stories

Crafting a fast, flexible, revenue-boosting mobile game offer system

September 14

The War Robots' case

News

Pixonic at Meta Central Europe App & Gaming Summit

September 11

Trends and insights

News

Join us at WN Cyprus’23

September 8

Big panel discussion about maximizing revenue potential in games

Stories

Advanced level design: borrowing cinematic techniques for gameplay

September 5

We discuss setting up metrics, opportunity maps, core loops, color codes, and more.

News

Visit our lecture at MY.GAMES Gamedev Meetup Tbilisi

September 4

We’ll talk about transmedia storytelling

Stories

Saving time and nerves with formulas and the Structure Jira plugin

August 25

Optimize your workflow

Stories

How our player community became game content co-authors

August 17

Map of dreams

War Robots reaches 250 million registered players

August 16

New milestone for our hit mobile shooter

Stories

How to get into gamedev as a programmer

August 10

Practical tips and tricks

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