Press news

How to Build a Cross-Platform Franchise

March 27

We visited the Deconstructor of Fun podcast


How to build a narrative in a PvP game — without a narrative designer on the team

March 22

The War Robots case


We’ll hold a lecture at GDC 2024

March 11

Secrets about game monetization


Get your own plushie Fujin

March 1

Limited time offer of our beloved robot


Designing maps that complement game mechanics

March 1

How we do things in War Robots


A more complex ability system, but a smoother gamedev workflow — how?

February 9

Explaining our ability system in simple terms


Redesigning the network architecture of a popular mobile PvP shooter

January 19

How things used to be and what changed


War Robots is back to China

January 18

Our hit shooter is now available at one of the world’s biggest mobile markets

Press news

Exploring the Future of War Robots Franchise

January 12

Interview with Artemiy Kozlov, Community Lead at Pixonic


The graveyard of features in War Robots

December 18

Mistakes that we've made, so you don't have to


Enemy AI in War Robots: making bots that are smart — but not too smart

December 4

The story of how we got out AI bots up, running — and fun


Avoid the cell and table swamp: maintaining game balance with ease

November 24

We share an approach to tables that prioritizes developer convenience


Wins and limits of integrating AI in the content production pipeline

November 15

How to integrate AI into the content production pipeline - and does it even make sense to do so?


Game Design Documentation: what it is and how it keeps games together

November 3

Basic rules for writing good GDD


Watch us at webinar about insights on gamer’s behavior

November 1

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