Pixonic
Stories

How to build a narrative in a PvP game — without a narrative designer on the team

March 22

The War Robots case

News

We’ll hold a lecture at GDC 2024

March 11

Secrets about game monetization

News

Get your own plushie Fujin

March 1

Limited time offer of our beloved robot

Stories

Designing maps that complement game mechanics

March 1

How we do things in War Robots

Stories

A more complex ability system, but a smoother gamedev workflow — how?

February 9

Explaining our ability system in simple terms

Stories

Redesigning the network architecture of a popular mobile PvP shooter

January 19

How things used to be and what changed

News

War Robots is back to China

January 18

Our hit shooter is now available at one of the world’s biggest mobile markets

Press news

Exploring the Future of War Robots Franchise

January 12

Interview with Artemiy Kozlov, Community Lead at Pixonic

Stories

The graveyard of features in War Robots

December 18

Mistakes that we've made, so you don't have to

Stories

Enemy AI in War Robots: making bots that are smart — but not too smart

December 4

The story of how we got out AI bots up, running — and fun

Stories

Avoid the cell and table swamp: maintaining game balance with ease

November 24

We share an approach to tables that prioritizes developer convenience

Stories

Wins and limits of integrating AI in the content production pipeline

November 15

How to integrate AI into the content production pipeline - and does it even make sense to do so?

Stories

Game Design Documentation: what it is and how it keeps games together

November 3

Basic rules for writing good GDD

News

Watch us at webinar about insights on gamer’s behavior

November 1

It’s free!

News

We’re going to MY.GAMES Game Design Meetup Belgrade

October 26

Learn how we added CCG elements to shooter

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