MY.GAMES celebrates its 4th anniversary
May 31Here’s to many more years!
Essential Game Designer duties and skills
May 29Learn what it takes to be a GD
War Robots
Clan wars, 12-person multiplayer, and dozens of machines and weapons. Join millions of players worldwide in the cockpit of your own battle robot.
About Us
Our goal is to make games that evoke people’s emotions — get to know our team and our story.
How (and why) to remaster an already profitable F2P game
May 19Plan the whole thing without losing your mind in the process
Pixonic participates in GDCy Fest 2023
May 18Sharing our insights and lifehacks for marketing creatives
Challenges of developing a cross-platform smash hit
May 18Interview with Vladimir Krasilnikov, CPO at Pixonic
Pixonic takes part in Game Drive educational event
May 10Batching tamed: reducing batches via UI mask optimization
May 5How to make interface a bit better
Pixonic at Nordic Game
May 5Learn useful insights and use it to your advantage
How to create a custom Unity3D importer for texture arrays
April 27Overcoming challenges with bringing a mobile game to PC
Join us at MY.GAMES Gamedev Meetup Armenia
April 20Time for some gamedev insights
Shifting a highly loaded game project from Photon to custom solutions
April 20Custom problems require custom solutions!
War Robots Live Show 2023: Our Big Anniversary Event is Back
April 19Join us in celebrating 9 years of War Robots
War Robots 9th Anniversary is Here
April 14Exploring all the milestones we’ve achieved during the last year
How we make music for our games
April 11Practical tips for process, gear, setup, and some pitfalls to avoid.
How we remaster game maps
April 4From concept to final result
How to make game classes varied
March 27Studying popular genres to perfect the approach to balancing
War Robots’ long-awaited PvE mode is finally here
March 23Bringing more story and lore to a PvP shooter
War Robots Receives ISBN License
March 21Pixonic's flagship title has obtained permission to return to Chinese App Store
How to make a good game: a quest to make a game design model
March 17There's no universal guide to make a great game, but we've got some suggestions