Pixonic
Stories

Advanced level design: borrowing cinematic techniques for gameplay

September 5

We discuss setting up metrics, opportunity maps, core loops, color codes, and more.

News

Visit our lecture at MY.GAMES Gamedev Meetup Tbilisi

September 4

We’ll talk about transmedia storytelling

Stories

Saving time and nerves with formulas and the Structure Jira plugin

August 25

Optimize your workflow

Stories

How our player community became game content co-authors

August 17

Map of dreams

War Robots reaches 250 million registered players

August 16

New milestone for our hit mobile shooter

Stories

How to get into gamedev as a programmer

August 10

Practical tips and tricks

News

War Robots Universe becomes cuter with the brand-new game — Little Big Robots

August 8

New addition to our big robot family

Stories

How to reduce game build size by three times — the week before release

August 1

Problem solving guide

Stories

A bridge of productive peace for UI designers and developers

July 19

How to make things work

Stories

A quick memo for every UX designer looking to get stuff done

July 12

Master these essential tips and make your workflow efficient

Press news

How to create engaging open worlds

July 6

An article by Vasiliy Skobelev, Lead Level Designer at Pixonic

Stories

Creating War Robots Stories video hits: dances, robo-ducks, and anime

July 5

Step outside the canon — Gundam style

Stories

Follow the breadcrumbs: the basic techniques of level design

June 27

Learn about level design pipelines and passes

Stories

New Angles: Keeping Production Deadlines in Times of Change

June 20

Optimization and efficiency

News

We’re going to MY.GAMES Gamedev Meetup Serbia

June 19

Learn our gamedev secrets

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