MY.GAMES celebrates its 4th anniversaryMay 31
Here’s to many more years!
Essential Game Designer duties and skillsMay 29
Learn what it takes to be a GD
Clan wars, 12-person multiplayer, and dozens of machines and weapons. Join millions of players worldwide in the cockpit of your own battle robot.
Our goal is to make games that evoke people’s emotions — get to know our team and our story.
How (and why) to remaster an already profitable F2P gameMay 19
Plan the whole thing without losing your mind in the process
Pixonic participates in GDCy Fest 2023May 18
Sharing our insights and lifehacks for marketing creatives
Challenges of developing a cross-platform smash hitMay 18
Interview with Vladimir Krasilnikov, CPO at Pixonic
Pixonic takes part in Game Drive educational eventMay 10
Batching tamed: reducing batches via UI mask optimizationMay 5
How to make interface a bit better
Pixonic at Nordic GameMay 5
Learn useful insights and use it to your advantage
How to create a custom Unity3D importer for texture arraysApril 27
Overcoming challenges with bringing a mobile game to PC
Join us at MY.GAMES Gamedev Meetup ArmeniaApril 20
Time for some gamedev insights
Shifting a highly loaded game project from Photon to custom solutionsApril 20
Custom problems require custom solutions!
War Robots Live Show 2023: Our Big Anniversary Event is BackApril 19
Join us in celebrating 9 years of War Robots
War Robots 9th Anniversary is HereApril 14
Exploring all the milestones we’ve achieved during the last year
How we make music for our gamesApril 11
Practical tips for process, gear, setup, and some pitfalls to avoid.
How we remaster game mapsApril 4
From concept to final result
How to make game classes variedMarch 27
Studying popular genres to perfect the approach to balancing
War Robots’ long-awaited PvE mode is finally hereMarch 23
Bringing more story and lore to a PvP shooter
War Robots Receives ISBN LicenseMarch 21
Pixonic's flagship title has obtained permission to return to Chinese App Store
How to make a good game: a quest to make a game design modelMarch 17
There's no universal guide to make a great game, but we've got some suggestions