CompanyWe give emotions through our games
Pixonic’s story began in Moscow in 2009, when a group of like-minded people united around a start-up with the goal of making and publishing computer games. The company’s first two years saw the launch of several successful social network projects — Domovyata, Adventure Island and Airport, among several others.
When our total installs exceeded 20 mln, we launched Robinson — a mobile game about life on a desert island, which quickly took off, becoming highly ranked on Google Play and the App Store.
Two years later, we made the decision to concentrate all our efforts on developing and publishing mobile games. By that time, our team already numbered 40 people, and we had just opened a second company office in Belgorod.
daily active users
employees work in three offices
Three offices — Moscow, Berlin and Belgorod. More than 130 professionals carefully crafting Pixonic products. Millions of our players around the world. We’re incredibly passionate about video games, and want them to evoke as many positive emotions as possible.
War Robots VR — Yes, It’s For RealJune 29
Next up, VR – the War Robots universe will soon grow with the launch of our new project
Pixonic shows 500% revenue growth in 2016April 28
Mail.Ru Group has released its financial report for 2016
Pixonic will take part in Forbes’ “Billionaire Academy”November 15
CEO Pixonic Philipp Gladkov will take part as mentor and a member of the jury, while COO Igor Klyukin will also be at the contestants’ disposal as a mentor