CompanyWe give emotions through our games
Pixonic’s story began in Moscow in 2009, when a group of like-minded people united around a start-up with the goal of making and publishing computer games. The company’s first two years saw the launch of several successful social network projects — Domovyata, Adventure Island and Airport, among several others.
When our total installs exceeded 20 mln, we launched Robinson — a mobile game about life on a desert island, which quickly took off, becoming highly ranked on Google Play and the App Store.
Two years later, we made the decision to concentrate all our efforts on developing and publishing mobile games. By that time, our team already numbered 40 people, and we had just opened a second company office in Belgorod.
daily active users
employees work in three offices
Three offices — Moscow, Berlin and Belgorod. More than 130 professionals carefully crafting Pixonic products. Millions of our players around the world. We’re incredibly passionate about video games, and want them to evoke as many positive emotions as possible.
War Robots featured in Google's Best Games of 2016November 30
In its annual round-up, Google named its best apps and games of 2016
Pixonic will take part in Forbes’ “Billionaire Academy”November 15
CEO Pixonic Philipp Gladkov will take part as mentor and a member of the jury, while COO Igor Klyukin will also be at the contestants’ disposal as a mentor
Pixonic joins forces with Mail.Ru GroupOctober 2
Today we are pleased to announce that we will be joining forces with Mail.Ru Group, who will become our main shareholder