About - Pixonic


We give emotions through our games

Our Story

Pixonic’s story began in 2009, when a group of like-minded people united around a start-up with the goal of making and publishing computer games. The company’s first two years saw the launch of several successful social network projects — Domovyata, Adventure Island and Airport, among several others.

When our total installs exceeded 20 mln, we launched Robinson — a mobile game about life on a desert island, which quickly took off, becoming highly ranked on Google Play and the App Store.

Two years later, we made the decision to concentrate all our efforts on developing and publishing mobile games. By that time, our team already numbered 40 people.

Our Team

Our team of professionals carefully crafting Pixonic products. Millions of our players around the world. We’re incredibly passionate about video games, and want them to evoke as many positive emotions as possible.

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