CompanyWe give emotions through our games
Pixonic’s story began in Moscow in 2009, when a group of like-minded people united around a start-up with the goal of making and publishing computer games. The company’s first two years saw the launch of several successful social network projects — Domovyata, Adventure Island and Airport, among several others.
When our total installs exceeded 20 mln, we launched Robinson — a mobile game about life on a desert island, which quickly took off, becoming highly ranked on Google Play and the App Store.
Two years later, we made the decision to concentrate all our efforts on developing and publishing mobile games. By that time, our team already numbered 40 people, and we had just opened a second company office in Belgorod.
daily active users
employees work in four offices
Four offices — Moscow, Berlin, Belgorod and Cyprus. More than 200 professionals carefully crafting Pixonic products. Millions of our players around the world. We’re incredibly passionate about video games, and want them to evoke as many positive emotions as possible.
Five years of War RobotsApril 24
What was done in a year: new content and an infographic for the 5th year of the project’s growth
Pixonic DevGAMM Talks HighlightsOctober 1
We’ve just held a one of a kind meetup for developers
100 000 000 War Robot InstallsAugust 10
A new project milestone in numbers and an infographic