Company
We give emotions through our gamesOur Story
Pixonic’s story began in 2009, when a group of like-minded people united around a start-up with the goal of making and publishing computer games. The company’s first two years saw the launch of several successful social network projects — Domovyata, Adventure Island and Airport, among several others.
When our total installs exceeded 20 mln, we launched Robinson — a mobile game about life on a desert island, which quickly took off, becoming highly ranked on Google Play and the App Store.
Two years later, we made the decision to concentrate all our efforts on developing and publishing mobile games. By that time, our team already numbered 40 people.
Our Team
Our team of professionals carefully crafting Pixonic products. Millions of our players around the world. We’re incredibly passionate about video games, and want them to evoke as many positive emotions as possible.
Company news
Limited War Robots Merch at Qwertee.com
October 16Pixonic launched the official War Robots store at Qwertee.com
War Robots is now available on the MY.GAMES Store, but will not be soon on the Gameroom
June 30Some gaming platforms may come, and some gaming platforms may go
Dino Squad is now on Google Play and the App Store
April 16The global release of Dino Squad