White Nights Moscow’18
Adding new events, quests, and lotteries to any game for the first time can be a tricky one. Yes, there will be difficulties, and solutions won’t come easy. Trust us, we’ve been there.
At White Nights conference our Lead Game Designer Vadim Charugin will tell you:
- How we created our first events. What we focused on and how we built hypotheses to test out;
- How we tested our hypotheses and gathered stats of succeeded and failed events;
- What we experiment with right now and how we show our players the new features using events.
Want to meet in person? Drop us a line to schedule a meeting.
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