Games as a bridge between generations

June 16, 2016

Сomputer and mobile games have been traditionally perceived as a teenage product – a pastime exclusive to the adolescent. The game industry, however, begs to differ. In recent years computer games have evolved into something more than mere entertainment – even mobile projects now represent something more than just a way to kill time.

Games are truly capable of bridging generations

In our case, we initially set out to create an exciting game that encouraged team play. In turn, this contributed to the gradual emergence of an active and friendly community. Were we surprised, however, when we found out that some WWR players had a rather unusual choice of game companion – their family members.

We decided to put together a list of the most inspiring stories to show that games are truly capable of bridging generations, bringing people together, regardless of age.

We couldn’t resist making a clip about it either.


“It’s widely known that most children want to replicate or mimick what their parents and siblings are doing. As my children watched me play WWR, they too wanted in on the action. That’s how I began gaming with my two oldest sons.

Not to be left out was my daughter, Beatrix, who’s four years old – she would grab her mother’s phone so she could, “play with the robots,” as she likes to say. The funny thing was that not only was she playing – she was winning! I would ask her, “Beatrix, did you play Robots on mommy’s phone?”, and she would answer – “Yes, daddy, I like the jumping one!”. Just like her father, her favourite robot was the Rogatka!

You couldn’t picture a more intense pilot, as she maneuvers around the map in her jumping robots, deep in concentration.

When we get time, we always play “Robots” together as a father-daughter team. Little do our opponents know that an adorable four-year old girl wearing purple unicorn slippers is laying waste to them in a Taran Rogatka!”

Tom Elward

“I play Walking War Robots with my dad – Mike Collins. I started playing WWR in November 2015, while my dad started playing around one month later. When I was little, we used to play other mech games, such as Mech Warrior. There was just one problem – I only get to see my dad every other weekend, which is four days a month.

I don’t get the chance to call him every day or see him every day, so our only way to interact is on the battlefield. We started out on our own, fighting together, but we had no clan. Our search criteria was simple, as we only had one condition – a clan could accept both of us, or neither of us. We were a package deal.

We finally found a clan, and stuck together in every match, always knowing we had each other’s back. Then I got kicked out, and my dad followed me out the door. That weekend I went to see my dad as we tried to find another team, but it didn’t really matter, as we were still spending quality time together. That’s the purpose behind our daily gaming – we just want to spend time with one another. WWR is the only way to do this while being apart for two weeks at a time. We’re now in the WE-R-1 clan with a bunch of other great players – we recently beat the CNTI clan! What made it truly special was thatt wasn’t just a win for the team – it was a win for both father and son.

Thank you for creating this amazing game – it’s been great for communicating and bonding with my father. We plan to continue playing together so we’ll always be together. It’s working out great, as we continue to pilot our bots and win battles!”

Cameron Collins

“I’m 20 years old and I live in Buenos Aires. I have a brother – 12-year-old Lionel, who comes to visit me twice as week, as he lives with our father. One day he came up to me and asked about what I was playing in my room, which is when I first told him about WWR.

Never had I seen such excitement and joy on his face, as he ran to our mother’s room and switched on the game. When he comes to visit now, we play for hours on end.

When he’s not there, I’m always fiddling with his robots and improving them. That way, he doesn’t have to always catch up when he comes to visit, and we go into battles more prepared, primed and ready to destroy the enemies in our way.

I’m very thankful for the existence of this game – by following a common interest, we’ve grown closer to each other. As I’ve come to learn, you can bring fun into family pastimes with something as simple as a computer game, which is absolutely great for our generation. Thank you so much!”

Enzo Zoccaliz

“My ears reverberated from the crash of the enemy PINs slammIng into my Griffin, crippling its legs and filling the cockpit with smoke and flames. I struggled to maintain a lock on to the Stalker that was preying on me at close range, dancing around my crippled bot like a drunken jackal.

I, Hungry Monkey, had already dispatched two enemies and crippled another with devastating rounds from my own PINs and Tulumbas rockets. As I feared my end was near, I called out to my teammate: “I’m about to die gloriously in battle!”

“Don’t worry, Dada, I’m coming!” called out Fishy Monkey, descending from the sky in her cute little pink Cossack, punishing the offending Stalker with terrible fury from her Orkan, which she calls the “lemon blaster”.

In real life, my 11-year-old daughter and I exchanged a quick high five as she went on to capture a beacon, and I ejected from the disabled Griffin, firing up a Boa with its “Tennis Balls” and “Purple Galaxy”.

I started playing WWR about a year and a half ago, and have been addicted ever since. In retrospect, I couldn’t have found a hobby more opposed to the interests of of my daughter, Rebecca, who is into pink ponies, unicorns and dragons, and understandably so. However, I let her try WWR on one of my other profiles (Grinning Monkey or Happy Monkey), we teamed up for a bit and had a blast. She wanted her own profile to manage her own hangar, so she is now Fishy Monkey, and has won her share of gold, beating my score on numerous occasions.

I’m grateful to Pixonic for creating WWR, which is my primary way to unwind and get my head out of the day’s stress. More importantly, it’s helping strengthen my relationship with my daughter. My nephew downloaded WWR on his phone during a recent visit, and now he’s also a fan. Thank you so much, Pixonic! Now if I could only get my wife to play…”

Patrick Swanson

“Last year, my friend and our son started playing WWR. From weapons and mech’s to beacons and ‘the middle’, they talked about it all the time. I finally HAD to see what the fuss was all about, so I started playing too.

They were several months ahead of me in XP, but I caught up soon enough! Our daughter joined us, along with a family friend. Together, we made the [ZEUS] Clan (even before the clan system). To this day, some of us have kept the prefix “[ZEUS]” in honour of our original family clan.

Today, we are the WOOF Clan and our motto is “Cry Havoc! And let slip the dogs of war!””

Tien Tran


Thank you for being with us!


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