"We decided to do something that was closer to us as gamers": PocketGamer interviews Pixonic's COO
Pixonic COO Igor Klyukin sat down with PocketGamer to talk about working on War Robots, relationships with players and investors, as well as why large discounts won't add to a raw game's popularity.
The Game Designer’s Toolbox: User stories, or how to help a player get a grasp of new contentDecember 12
Our Producer's article for Gamasutra
Your Inner Fish That Wants to Play: What Anthropology Has to Say about GamesDecember 4
Our Project Manager's article for Gamasutra
Pixonic DevGAMM Talks HighlightsOctober 1
We’ve just held a one of a kind meetup for developers