How to add video ads to a game and make people ask for more
For quite a long time we thought about lack of video ads monetization on our projects as of an advantage, and didn’t want to add it to War Robots. However, when we finally did it, not only did the results exceeded all of the expectations (both ours and our Unity Ads colleagues’) — the ads also helped our non-paying players get bonuses for free. Pixonic Head of Game Design Vladimir Krasilnikov and War Robots Lead Game Designer Vadim Charugin told VentureBeat how we managed to do that.
The Game Designer’s Toolbox: User stories, or how to help a player get a grasp of new contentDecember 12
Our Producer's article for Gamasutra
Your Inner Fish That Wants to Play: What Anthropology Has to Say about GamesDecember 4
Our Project Manager's article for Gamasutra
Pixonic DevGAMM Talks HighlightsOctober 1
We’ve just held a one of a kind meetup for developers