Pixonic DevGAMM Talks Highlights
This September we held our first own event for developers because we strongly believe that it’s far more effective to share the valuable experience in real life.
Several talks were given about architecture, development and scaling of distributed systems, analysis of mistakes during the development of successful projects, and tools. There were many activities, lots of fun and friendly atmosphere that contributed to one of the best Saturdays we’ve had recently.
The Game Designer’s Toolbox: User stories, or how to help a player get a grasp of new contentDecember 12
Our Producer's article for Gamasutra
Your Inner Fish That Wants to Play: What Anthropology Has to Say about GamesDecember 4
Our Project Manager's article for Gamasutra
100 000 000 War Robot InstallsAugust 10
A new project milestone in numbers and an infographic