How we introduced video ads into War Robots
We’re rooting for sharing experience in our industry, and that’s why we were glad to tell our friends from Unity how video ads were introduced into War Robots — and also how to keep the players happy with them.
Our CPO Vladimir Krasilnikov also shared how we chose the game engine initially, and why we decided not to make another match-3 game.
Game as a Service: launch models and monetization approachesAugust 20
Our Producer's article for Gamasutra
How to come up with new game ideasJune 7
Here’s how you start developing your first game — with Shovel Knight as an example
Five years on: Pixonic on keeping the War Robots runningMay 16
Pocket Gamer and our producer Oleg Poroshin discuss the projects five-year anniversary