Game as a Service: launch models and monetization approaches
Games as a Service first appeared with the launch of World of Warcraft and its subscription model almost 15 years ago. But they started to shine with mobile games getting more widespread, as well as new approaches, forms of monetization, and distribution.
War Robots producer Oleg Poroshin wrote a short guide to GaaS: what are the types of these games, how they monetize, and how they are being distributed. He also shared some practical advice on how to work with GaaS.
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