“Tech Days” at Pixonic: giving developers freedom to dream
Game development is a creative process. But creativity doesn’t exactly harmonize with the stereotypical monotony of the typical 9 to 5 workday schedule. So, as creatives, we must do everything in our power to avoid the familiar evils that can result from this: burnout, loss of interest, diminished productivity, extinguished passion.
Google came up with its "20% rule". Basically, employees can devote 20% of their working time to independent projects. Boris Burangulov, a producer on War Robots, explains how Pixonic took inspiration and adapted that idea for our needs and processes.
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