How to make a good game: a quest to make a game design model
When creating a game, one must rely on their own experience, gut instinct, and some indirect indicators like player feedback. The truth is, game design hasn't exactly turned into an exact science, yet - and it's unclear if this will ever happen.
At some point, every game designer has probably dreamt of having a guide like "How to create a good game" ready at hand. Alex Shibarshin, Senior Game Designer at Pixonic, shared his guide on the subject.
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