How to create a custom Unity3D importer for texture arrays
In terms of data, the primary content within most games is almost always textures, so, in general, we need to pay special attention to these, in particular, their size and compression.
Aleksandr Skotnikov, Unity Developer at Pixonic, tells how studio worked with textures in War Robots, and what obstacles devs had to overcome when they were preparing to bring their mibile hit to a PC.
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