How to create a custom Unity3D importer for texture arrays
In terms of data, the primary content within most games is almost always textures, so, in general, we need to pay special attention to these, in particular, their size and compression.
Aleksandr Skotnikov, Unity Developer at Pixonic, tells how studio worked with textures in War Robots, and what obstacles devs had to overcome when they were preparing to bring their mibile hit to a PC.
A more complex ability system, but a smoother gamedev workflow — how?February 9
Explaining our ability system in simple terms
Redesigning the network architecture of a popular mobile PvP shooterJanuary 19
How things used to be and what changed
War Robots is back to ChinaJanuary 18
Our hit shooter is now available at one of the world’s biggest mobile markets