New Angles: Keeping Production Deadlines in Times of Change - Pixonic
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New Angles: Keeping Production Deadlines in Times of Change

June 20, 2023

We changed our approach to processes; we started work on a remaster of our flagship game, War Robots; we shifted to a remote mode of work — all at the same time. Dmitry Aleksandrov, Senior 3D Environment Artist at Pixonic, discussed how the dev team successfully maintained production deadlines in times of change.

 Read the article on Medium

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