How to reduce game build size by three times — the week before release
Sometimes a game's build size might turn out to be larger than expected. This could be a problem for any game, and especially for mobile titles. Fortunately, there are ways to solve this. Pavel Zinov, Head of the Client Department at Pixonic, wrote an article on how our studio tackled — and solved — a problem with War Robots’ build size. Spoiler: we reduced it by three times the week before release.
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