How to reduce game build size by three times — the week before release
Sometimes a game's build size might turn out to be larger than expected. This could be a problem for any game, and especially for mobile titles. Fortunately, there are ways to solve this. Pavel Zinov, Head of the Client Department at Pixonic, wrote an article on how our studio tackled — and solved — a problem with War Robots’ build size. Spoiler: we reduced it by three times the week before release.
Other news
Answers to the level design questions you’ve always wanted to ask
September 22Career tips, best level designs, 2D vs. 3D, and much more
Crafting a fast, flexible, revenue-boosting mobile game offer system
September 14The War Robots' case
Pixonic at Meta Central Europe App & Gaming Summit
September 11Trends and insights