Crafting a fast, flexible, revenue-boosting mobile game offer system
War Robots’ offer system is player-personalized, reactive, with tons of content, does not require developers – and it’s fast. Liliya Kryuchkova, Server Developer at Pixonic, explaine how we implemented it, how Cassandra helped and hindered, and how Domain Driven Design came into play.
A more complex ability system, but a smoother gamedev workflow — how?February 9
Explaining our ability system in simple terms
Redesigning the network architecture of a popular mobile PvP shooterJanuary 19
How things used to be and what changed
War Robots is back to ChinaJanuary 18
Our hit shooter is now available at one of the world’s biggest mobile markets