Answers to the level design questions you’ve always wanted to ask
Level Designer Vasiliy Skobelev wrote an addition to his series of articles on level design — answering the most frequent level design questions: about the ideal level design, the entire process of developing a location, the skills a level designer should have, and much more.
Avoid the cell and table swamp: maintaining game balance with easeNovember 24
We share an approach to tables that prioritizes developer convenience
Wins and limits of integrating AI in the content production pipelineNovember 15
How to integrate AI into the content production pipeline - and does it even make sense to do so?
Game Design Documentation: what it is and how it keeps games togetherNovember 3
Basic rules for writing good GDD