Build speed trouble: what to do if a game’s build time increases x10
Before starting work on War Robots Remastered, we already had a CI/CD pipeline in place. Project builds took an average of 40–100 minutes, but 6 months in, build times began to reach 3 (or more) hours. Alexandr Panov, Deputy Technical Officer at Pixonic wrote an article on how we gought back against it — and won.
Avoid the cell and table swamp: maintaining game balance with easeNovember 24
We share an approach to tables that prioritizes developer convenience
Wins and limits of integrating AI in the content production pipelineNovember 15
How to integrate AI into the content production pipeline - and does it even make sense to do so?
Game Design Documentation: what it is and how it keeps games togetherNovember 3
Basic rules for writing good GDD