Game analytic power: how we process more than 1 billion events per day
When we operate our mech shooter, War Robots, and our other games, we want to know what’s going on there; it’s also nice to know what’s happening on the servers — this means we need to collect events. Obviously, it’s impossible to do this manually, necessitating some kind of system. To that end, at our studio, we have AppMetr, which has been helping us out for years.
In this article, we’ll talk about how we collect events from our mobile devices and servers, how we store them, and why we don’t use ready-made analytical databases.
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