Top-down shooter level design: how map design supports game mechanics
To create a fun shooter, you need to consider a lot of different factors. This is especially true when it comes to games that players return to every day. Of course, graphics and gameplay are usually a key point of consideration, but that’s not all — in this genre, map design plays an important role. A correctly made location will highlight the features of the game and help the player navigate during the match without losing interest.
Denis Kozin, level designer at Pixonic, wrote an article on level design of multiplayer top-down shooters, discussing how the maps themselves actually help these games become more interesting. On of the examples here is Pixonic's latest release — Little Big Robots.
Other news
Avoid the cell and table swamp: maintaining game balance with ease
November 24We share an approach to tables that prioritizes developer convenience
Wins and limits of integrating AI in the content production pipeline
November 15How to integrate AI into the content production pipeline - and does it even make sense to do so?
Game Design Documentation: what it is and how it keeps games together
November 3Basic rules for writing good GDD