Top-down shooter level design: how map design supports game mechanics
To create a fun shooter, you need to consider a lot of different factors. This is especially true when it comes to games that players return to every day. Of course, graphics and gameplay are usually a key point of consideration, but that’s not all — in this genre, map design plays an important role. A correctly made location will highlight the features of the game and help the player navigate during the match without losing interest.
Denis Kozin, level designer at Pixonic, wrote an article on level design of multiplayer top-down shooters, discussing how the maps themselves actually help these games become more interesting. On of the examples here is Pixonic's latest release — Little Big Robots.
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