Avoid the cell and table swamp: maintaining game balance with ease
Sooner or later, every game designer faces the need to work with tables. Basic knowledge of Google Sheets or Excel is usually enough to do simple calculations and to work on game balance. But as the game develops and acquires new entities, we need to organize a convenient and effective structure. And of course, you also need to be able to easily navigate it, supplement and modify it, and it must be resistant to errors.
Andrey Revenko, Lead Game Designer at Pixonic, discusses tables and their additional features, which can be useful for both beginners and experienced game designers. Examples are provided in Google Sheets (as they are more commonly used by development teams) but most also apply to MS Excel.
A more complex ability system, but a smoother gamedev workflow — how?February 9
Explaining our ability system in simple terms
Redesigning the network architecture of a popular mobile PvP shooterJanuary 19
How things used to be and what changed
War Robots is back to ChinaJanuary 18
Our hit shooter is now available at one of the world’s biggest mobile markets