Redesigning the network architecture of a popular mobile PvP shooter
Sergey Kamin, Senior Programmer on War Robots project, wrote an article on how we reworked an outdated architecture of network interactions at the game’s core, which we did after getting rid of Photon (a process which you can read about in this article).
A more complex ability system, but a smoother gamedev workflow — how?February 9
Explaining our ability system in simple terms
War Robots is back to ChinaJanuary 18
Our hit shooter is now available at one of the world’s biggest mobile markets
Exploring the Future of War Robots FranchiseJanuary 12
Interview with Artemiy Kozlov, Community Lead at Pixonic