Press news

VentureBeat: How Pixonic spends big on marketing without blowing the budget

July 10

Igor Klyukin speaks to VentureBeat on avoiding losses in marketing new products

Press news

Three years on: Pixonic on the evolution of War Robots

April 6

On the eve of War Robots' 3-year anniversary, PocketGamer sat down with Pixonic COO to talk about the project's current progress

Press news

"We decided to do something that was closer to us as gamers": PocketGamer interviews Pixonic's COO

March 15

Igor Klyukin on War Robots and relating to players

Press news

Do We Need New Clans?

January 22

Senior Game Designer Vladimir Krasilnikov on the social aspect of MMO games

Press news

The Damage Is Too Damn High or Achieving the Perfect Balance

November 14

Our lead designer Artur Mostovoy write on Medium how to get the combat balance just right

Press news

VentureBeat: How Pixonic boosted profits sixfold without needing venture capital

October 16

Tips for rapidly growing companies from Pixonic CEO Philipp Gladkov

Press news

5 Tips to a Project Founder from Pixonic CEO Philipp Gladkov

September 18

Pixonic head Philipp Gladkov assembled 5 tips to entrepreneurs who plan to develop their business in gaming or other areas

Press news

Developing marketing content for mobile games – the case of Pixonic

July 31

Pixonic Chief Marketing Officer Artem Petukhov details how the company created its advertising content guide

Press news

Forbes: Russia's Pixonic Rethinks Growthhacking To Rocket Its App Up The Charts

May 19

Pixonic CEO Philipp Gladkov spoke to Forbes about the main mechanisms behind the company’s quick growth

Press news

Potential pitfalls in mobile shooter MMO design

April 5

Pixonic’s in-house game designer Alexander Linchik gives the low-down on creating mobile shooter multiplayer maps

Press news

Philipp Gladkov: WWR confidently approaching revenue of $1 million

March 14

Sergey Babayev, the mentor of “Games Market” rubric at, sat down with Philipp Gladkov to talk about how he came into the gaming industry

Press news

3 key criteria for choosing a niche for a successful mobile game

December 20

Chief Operational Officer at Pixonic has written a column for about how to choose an idea for a successful mobile game

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