Bringing War Robots back to China
April 8An interview with War Robots executive producer Boris Burangulov
How to Build a Cross-Platform Franchise
March 27We visited the Deconstructor of Fun podcast
Exploring the Future of War Robots Franchise
January 12Interview with Artemiy Kozlov, Community Lead at Pixonic
How to create engaging open worlds
July 6An article by Vasiliy Skobelev, Lead Level Designer at Pixonic
Challenges of developing a cross-platform smash hit
May 18Interview with Vladimir Krasilnikov, CPO at Pixonic
How War Robots Grossed $500M
April 14Interview with Vladimir Krasilnikov, CPO at Pixonic
Five Years On: Pixonic on Keeping the War Robots Running
May 16Pocket Gamer and our producer Oleg Poroshin discuss the projects five-year anniversary
Pixonic and iDreamSky Publishing Platform are Launching War Robots in China
June 19Online mobile PvP shooter will be available for all Android users in China
How to Add Video Ads to a Game and Make People Ask for More
May 3Here’s why we didn’t want to add video ads to War Robots — and what happened when we did
Pixonic CMO on How Influencer Marketing Stacks Up to UA Campaigns through Facebook and Google
February 23Artem Petukhov for PocketGamer
VentureBeat: How Pixonic Spends Big on Marketing Without Blowing the Budget
July 10Igor Klyukin speaks to VentureBeat on avoiding losses in marketing new products
Three Years On: Pixonic on the Evolution of War Robots
April 6On the eve of War Robots' 3-year anniversary, PocketGamer sat down with Pixonic COO to talk about the project's current progress