Game Design
16 posts
Game as a Service: Launch models and Monetization Approaches
August 20Our Producer's article for Gamasutra
How to Come Up with New Game Ideas
June 7Here’s how you start developing your first game — with Shovel Knight as an example
The Game Designer’s Toolbox: User Stories, or How to Help a Player Get a Grasp of New Content
December 12Our Producer's article for Gamasutra
How to Add Video Ads to a Game and Make People Ask for More
May 3Here’s why we didn’t want to add video ads to War Robots — and what happened when we did
Creating a Game Concept Without Coding Skills: Pixonic's Very first PixJam
February 7A brief report on our in-house event
“I Want It Just Like LoL”: How Do You Monetize In-Game Skins?
September 26Pixonic’s Head of Game Design on monetizing visuals for up-and-coming developers