What a Sound Designer Does in Gamedev

Developers and managers (even experienced ones) regularly stumble over a misunderstanding of how audio work is structured. In the minds of many, a sound designer is someone who takes ready-made files from libraries and uploads them into the game.

This view is fundamentally flawed. A sound designer’s responsibilities are much broader, deeper, and more complex. Ilya Viktorov, Lead Sound Designer at Pixonic, breaks down what a sound designer’s tasks actually consist of and what mistakes studios make most frequently.