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HUD in Video Games

Players encounter a ton of different interfaces in games: inventories, dialogues, crafting and trading menus, game lobbies, maps, character and equipment upgrade trees, the list could go on forever. All of these allow players to interact with the mechanics which the developer’s have placed into their projects. But we’ll focus on just one, very special, UI component today.

Vlad Ostrovsky, UI/UX designer at Pixonic, explains a few basic things regarding one of the most important game UI elements of all: the heads-up display, commonly abbreviated as HUD.

Read the article on Medium