Keeping Production Deadlines in Times of Change
We changed our approach to processes; we started work on a remaster of our flagship game, War Robots; we shifted to a remote mode of work — all at the same time. Dmitry Aleksandrov, Senior 3D Environment Artist at Pixonic, discussed how the dev team successfully maintained production deadlines in times of change.
                                          
                          read the article                      
                                        
                19/06/2023
 
    