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What to do if a game’s build time increases x10

Before starting work on War Robots Remastered, we already had a CI/CD pipeline in place. Project builds took an average of 40–100 minutes, but 6 months in, build times began to reach 3 (or more) hours. Alexandr Panov, Deputy Technical Officer at Pixonic wrote an article on how we gought back against it — and won.

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