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Reworking War Robots’ prize system

Implementing a new game feature starts with planning; this is true whether it’s adding a layer of content, revising core mechanics, reworking the interface, or making quality-of-life changes. Any successful planning begins with clear goals. And our goal was ambitious: completely overhauling the event prize system in War Robots.

Nikolay Berezkin, Senior Game Designer at War Robots, and Anton Trifomov, Lead 2D Artist at Pixonic, shared the story of how Data Pads, our new content system in War Robots, came to be.