We’ll hold a lecture at GDC 2024
March 11Secrets about game monetization
Get your own plushie Fujin
March 1Limited time offer of our beloved robot
War Robots
Clan wars, 12-person multiplayer, and dozens of machines and weapons. Join millions of players worldwide in the cockpit of your own battle robot.
About Us
Our goal is to make games that evoke people’s emotions — get to know our team and our story.
Designing maps that complement game mechanics
March 1How we do things in War Robots
A more complex ability system, but a smoother gamedev workflow — how?
February 9Explaining our ability system in simple terms
Redesigning the network architecture of a popular mobile PvP shooter
January 19How things used to be and what changed
War Robots is back to China
January 18Our hit shooter is now available at one of the world’s biggest mobile markets
Exploring the Future of War Robots Franchise
January 12Interview with Artemiy Kozlov, Community Lead at Pixonic
The graveyard of features in War Robots
December 18Mistakes that we've made, so you don't have to
Enemy AI in War Robots: making bots that are smart — but not too smart
December 4The story of how we got out AI bots up, running — and fun
Avoid the cell and table swamp: maintaining game balance with ease
November 24We share an approach to tables that prioritizes developer convenience
Wins and limits of integrating AI in the content production pipeline
November 15How to integrate AI into the content production pipeline - and does it even make sense to do so?
Game Design Documentation: what it is and how it keeps games together
November 3Basic rules for writing good GDD
Watch us at webinar about insights on gamer’s behavior
November 1It’s free!
We’re going to MY.GAMES Game Design Meetup Belgrade
October 26Learn how we added CCG elements to shooter
Level design in top-down shooters: creating diversified experience using maps
October 26How to make top-down maps have a sense of replayability and endless fun
Top-down shooter level design: how map design supports game mechanics
October 19Tips and practical lessons for devs
Game analytic power: how we process more than 1 billion events per day
October 13One tool to rule them all
Build speed trouble: what to do if a game’s build time increases x10
October 5Fight back against huge load times
Answers to the level design questions you’ve always wanted to ask
September 22Career tips, best level designs, 2D vs. 3D, and much more