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AI in Gamedev: Wins and Limits

Our multiplayer shooter, War Robots, is a game that functions according to the LiveOps principle; it’s constantly updated with content: new robots, pilots, events and modes. Accordingly, having the correct content pipeline plays an important role in a process like this.

Game designers are constantly coming up with new heroes/robots/events, writing biographies and descriptions, and ordering art from artists. During this process, searching for the necessary references can take up a lot of time. The logical solution seems to be to simplify this stage and use AI to find references, right?

In this article, Ekaterina Kononova (Game Designer at War Robots) and Dmitry Ulitin (Senior Game Designer at War Robots) discuss how the workflow on the War Robots project was originally structured, how we tried to incorporate AI, and about the results of team's efforts.