Stories
Level design in top-down shooters: creating diversified experience using maps
October 26, 2023
Denis Kozin, Level Designer at Pixonic, continues to analyze level design in top-down shooters.
In this article, he looks at the aspects of maps that help achieve this desired gameplay and visual variety. Let’s consider the same popular top-down shooters from the previous article — including our latest game, Little Big Robots.
Other news
News
Epic War Robots 10th Anniversary is here!
April 24Along with lore-expanding cinematic
Press news
VentureBeat on War Robots' 10 years history and successes
April 23Interview with our executive producer
Press news
The Success of War Robots in Germany and its road to China
April 23Interview with GamesMarkt