Game Balancing: Data-driven Approach
Building Your Very Own Robot at Home or How Game Content Development and Design Works
Arthur Mostovoy, Lead Game Designer
Pixonic’s lead game designer Arthur Mostovoy opens up on where he gets new ideas for War Robots, how the game’s players and fanbase influence the creation of new robots, and how content goes through the production stages – from the initial drawing to making it into the final game.
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