Stories
Building Your Very Own Robot at Home or How Game Content Development and Design Works
Arthur Mostovoy, Lead Game Designer
July 28, 2016
Pixonic’s lead game designer Arthur Mostovoy opens up on where he gets new ideas for War Robots, how the game’s players and fanbase influence the creation of new robots, and how content goes through the production stages – from the initial drawing to making it into the final game.
Other news
News
Epic War Robots 10th Anniversary is here!
April 24Along with lore-expanding cinematic
Press news
VentureBeat on War Robots' 10 years history and successes
April 23Interview with our executive producer
Press news
The Success of War Robots in Germany and its road to China
April 23Interview with GamesMarkt