The Damage Is Too Damn High or Achieving the Perfect Balance
When you develop games, a lot of factors can have a decisive impact on the final product – for instance, an imperfect game balance can kill even the most interesting of storylines. We’ve decided to share our experience in overcoming these hurdles – our lead designer’s article on Medium describes how to get the combat balance just right.
Other news
Epic War Robots 10th Anniversary is here!
April 24Along with lore-expanding cinematic
VentureBeat on War Robots' 10 years history and successes
April 23Interview with our executive producer
The Success of War Robots in Germany and its road to China
April 23Interview with GamesMarkt