Press news

The Damage Is Too Damn High or Achieving the Perfect Balance

November 14, 2016

When you develop games, a lot of factors can have a decisive impact on the final product – for instance, an imperfect game balance can kill even the most interesting of storylines. We’ve decided to share our experience in overcoming these hurdles – our lead designer’s article on Medium describes how to get the combat balance just right.

К сожалению, браузер, которым вы пользуйтесь, устарел и не позволяет корректно отображать сайт. Пожалуйста, установите любой из современных браузеров, например:

Google Chrome Firefox Opera