The Damage Is Too Damn High or Achieving the Perfect Balance
When you develop games, a lot of factors can have a decisive impact on the final product – for instance, an imperfect game balance can kill even the most interesting of storylines. We’ve decided to share our experience in overcoming these hurdles – our lead designer’s article on Medium describes how to get the combat balance just right.
100 000 000 War Robot InstallsAugust 10
A new project milestone in numbers and an infographic
Data-supported videogame shrink: what we do to understand our players betterJune 22
How we do community management at Pixonic
Pixonic and iDreamSky publishing platform are launching War Robots in ChinaJune 19
Online mobile PvP shooter will be available for all Android users in China