The Damage Is Too Damn High or Achieving the Perfect Balance - Pixonic
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The Damage Is Too Damn High or Achieving the Perfect Balance

November 15, 2016

When you develop games, a lot of factors can have a decisive impact on the final product – for instance, an imperfect game balance can kill even the most interesting of storylines. We’ve decided to share our experience in overcoming these hurdles – our lead designer’s article on Medium describes how to get the combat balance just right.

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