Creating a game concept without coding skills: Pixonic's very first PixJam
What if you have a great game idea but have zero coding skills to make a prototype? Well, you can try to create an impression of the game with faux screenshots and a description. Imagine a user landing on your game’s page in a mobile store – what would it look like? To find out what will happen and also inspire our team to tap into their creative side we hosted our first in-house game concept PixJam. Read CSO Pixonix Nikita Guk's brief report about our experience on PocketGamer.
The Game Designer’s Toolbox: User stories, or how to help a player get a grasp of new contentDecember 12
Our Producer's article for Gamasutra
Your Inner Fish That Wants to Play: What Anthropology Has to Say about GamesDecember 4
Our Project Manager's article for Gamasutra
Pixonic DevGAMM Talks HighlightsOctober 1
We’ve just held a one of a kind meetup for developers