Data-supported Videogame Shrink: What We Do to Understand Our Players Better
Day-to-day communication with players has taught us lots of things we had no clue about. One of those things is — the people who criticize your project the most are also the ones who really do care about it. Senior CM Artemiy Kozlov shares with Gamasutra why you need to listen to the users and how to build a feedback reception process in a company.
Other news
Epic War Robots 10th Anniversary is here!
April 24Along with lore-expanding cinematic
VentureBeat on War Robots' 10 years history and successes
April 23Interview with our executive producer
The Success of War Robots in Germany and its road to China
April 23Interview with GamesMarkt