Data-supported videogame shrink: what we do to understand our players better

June 22, 2018

Day-to-day communication with players has taught us lots of things we had no clue about. One of those things is — the people who criticize your project the most are also the ones who really do care about it. Senior CM Artemiy Kozlov shares with Gamasutra why you need to listen to the users and how to build a feedback reception process in a company.

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