Data-supported videogame shrink: what we do to understand our players better
Day-to-day communication with players has taught us lots of things we had no clue about. One of those things is — the people who criticize your project the most are also the ones who really do care about it. Senior CM Artemiy Kozlov shares with Gamasutra why you need to listen to the users and how to build a feedback reception process in a company.
100 000 000 War Robot InstallsAugust 10
A new project milestone in numbers and an infographic
Pixonic and iDreamSky publishing platform are launching War Robots in ChinaJune 19
Online mobile PvP shooter will be available for all Android users in China
How to add video ads to a game and make people ask for moreMay 3
Here’s why we didn’t want to add video ads to War Robots — and what happened when we did