Data-supported videogame shrink: what we do to understand our players better
Day-to-day communication with players has taught us lots of things we had no clue about. One of those things is — the people who criticize your project the most are also the ones who really do care about it. Senior CM Artemiy Kozlov shares with Gamasutra why you need to listen to the users and how to build a feedback reception process in a company.
The Game Designer’s Toolbox: User stories, or how to help a player get a grasp of new contentDecember 12
Our Producer's article for Gamasutra
Your Inner Fish That Wants to Play: What Anthropology Has to Say about GamesDecember 4
Our Project Manager's article for Gamasutra
Pixonic DevGAMM Talks HighlightsOctober 1
We’ve just held a one of a kind meetup for developers