The Game Designer’s Toolbox: User stories, or how to help a player get a grasp of new content
A professional game designer always has some tools and tricks for thinking every game detail through up their sleeve. But it won’t be enough if you want to tell the players about some new content: be it a new character, an ability, or a weapon.
How will the player know it’s out? From a newsletter? A pop-up? Or maybe from social media? Do we know how to motivate the player to use it? And where do they get it? Put yourselves in the player’s shoes, look at all of the elements, and get your answers to these questions. That’s called making a user story.
Our producer Anatoly Shestov told how to make user stories, what are the steps in this process, and how to use it properly.
War Robots Remastered at the Apple EventSeptember 16
And many other Apple announcements
War Robots Remastered is on the way!September 15
War Robots Remastered at the Apple Event
A complete War Robots graphics remastered — coming this fallApril 24
The game’s visual content will be dramatically improved