The Game Designer’s Toolbox: User Stories, or How to Help a Player Get a Grasp of New Content - Pixonic
Stories

The Game Designer’s Toolbox: User Stories, or How to Help a Player Get a Grasp of New Content

December 12, 2018

A professional game designer always has some tools and tricks for thinking every game detail through up their sleeve. But it won’t be enough if you want to tell the players about some new content: be it a new character, an ability, or a weapon.

How will the player know it’s out? From a newsletter? A pop-up? Or maybe from social media? Do we know how to motivate the player to use it? And where do they get it? Put yourselves in the player’s shoes, look at all of the elements, and get your answers to these questions. That’s called making a user story.

Our producer Anatoly Shestov told how to make user stories, what are the steps in this process, and how to use it properly.

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