The graveyard of features in War Robots
When a game has been on the market a long time and has proven itself a source of high revenue, there might be this impression that all of the features developed for that project were, likewise, successful ones, right?
Undoubtedly, some of those features led to the overall success of the product. But the truth is this: every project has its own “graveyard of features” — a long list of useless, and sometimes downright “unsuccessful” features that were implemented in the project and in some cases, even managed to linger on. Boris Burangulov, War Robots' Producer, wrote an article about the game's most remarkable “gravestones” and shared the story of a few features that the team had 100% confidence in — but that just… didn’t work out as planned.
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