This document is posted by Pixonic Games Ltd (registered at 243, 28th Oktovriou Street, 7th Floor, Apartment 702/802, at Christiana Sea View Court, 3035 Limassol, Cyprus), hereinafter named “we”, “our” or “us”, to assist our web site users with knowing our cookies policy.
2.1. A cookie is a small text file which includes a unique identifier that is sent by a web server to your computer, mobile phone or any other internet enabled device when you visit a website or mobile app. Cookies are widely used to make sites work efficiently and to collect information about users' online preferences. For simplicity, this Policy refers to cookies but we may use other similar technologies in the same way.
3.2. We use all or some of the following categories of cookies on our website:
(a) Essential cookies. These cookies are essential for parts of our website to operate. They enable you to move around our website and allow us to recognise you within our website so that we can provide you with the service that you have asked for such as remembering your sign-in details.
(b) Functionality cookies. These cookies help us customise our site content based on your preferences. They remember choices you make, your language and the country you visit our website from. The information these cookies collect may be anonymised and they cannot track your browsing activity on other websites.
(c) Performance cookies. These cookies collect information on how you use our website in order to help us improve areas such as navigation and to help us fix technical issues or errors. For example, we use these cookies to help us understand how you arrive at our website, browse or use our website and highlight areas where we can improve. The information stored by these cookies never shows personal details from which your identity can be established.
(d) Targeting cookies. These cookies collect information about your browsing habits in order to make advertising, and the content we deliver, more relevant to you and your interests. They are also used to limit the number of times you see an advert or particular content, as well as help measure the effectiveness of an advertising or marketing campaign. These cookies are usually placed by third party advertising networks. They remember the websites you visit and that information is shared with other parties such as advertisers.
3.4. Some of the cookies we commonly use are listed below:
Essential cookies. Cookie providers:
- warrobots.net: mc, ssdc, sdc(s), csrf_token, XSRF-TOKEN, PHPSESSID, SESS, SSESS, mrssts, mrcc, apps, socialback, mycom, cid, cidc, sess_nn, sess_uid, sess_sid, sess_crc, sess_location_blink, sess_location, sess_area_id
- CloudFlare: __cfduid
Functionality cookies. Cookie providers:
- warrobots.net: s, amc_lang, has_js, sf_ps4, splash, cur_language, mrcurrentpath, mrreferer, instance, current_world_id, flash_version, soc_app_iframe, apid, wn-25-09-2017-read, gmt, ukey, lang
Performance cookies. Cookie providers:
- warrobots.net: VID
- Google Analytics: __utma, __utmb, __utmc, __utmz, __utmt, __utmt_rollUpReport, _ga, _gid, __utmt_siteReport, _gat, _gat_siteReport, _gat_siteReportUa, _gali, _dc_gtm_UA-3127420-38, _dc_gtm_UA-43079329-6
- Yandex.Metrica: _ym_isad, _ym_uid, _ym_visorc_42397399
Targeting cookies. Cookie providers:
- warrobots.net: mr1lad, mrcu, p, t_0, t_2261980_2007986, t_2262009_2008924, t_2262018_2006242, t_2262019_2000091, t_100, t_2262023_2006015, t_21, mr1lext, b, c
4. How do I reject cookies?
4.1. At any time, you can prevent cookies from being set on your browser. For instructions on how to block, delete or disable any cookies, please consult your browser's 'Help' or 'Support' section. Please note that by deleting our cookies or disabling future cookies you may not be able to access certain areas or features of our website.
4.2. Please consult the following links for information on cookie management and blocking according to your browser:
4.3. You can opt out of third party tracking networks using these tools:
4.4. You can find general information and opt-out resources at youronlinechoices.eu.
5. Changes to this Policy
6. Contact Details
Game as a Service: launch models and monetization approachesAugust 20
Our Producer's article for Gamasutra
How we introduced video ads into War RobotsJune 17
A Unity developer case study
Clan wars, 12-person multiplayer, and dozens of machines and weapons. Join millions of players worldwide in the cockpit of your own battle robot.
Our goal is to make games that evoke people’s emotions — get to know our team and our story.
See you in Saint Petersburg!
How to come up with new game ideasJune 7
Here’s how you start developing your first game — with Shovel Knight as an example
Five years on: Pixonic on keeping the War Robots runningMay 16
Pocket Gamer and our producer Oleg Poroshin discuss the projects five-year anniversary
Five years of War RobotsApril 24
What was done in a year: new content and an infographic for the 5th year of the project’s growth
The Game Designer’s Toolbox: User stories, or how to help a player get a grasp of new contentDecember 12
Our Producer's article for Gamasutra
Your Inner Fish That Wants to Play: What Anthropology Has to Say about GamesDecember 4
Our Project Manager's article for Gamasutra
Pixonic DevGAMM Talks HighlightsOctober 1
We’ve just held a one of a kind meetup for developers
100 000 000 War Robot InstallsAugust 10
A new project milestone in numbers and an infographic
Data-supported videogame shrink: what we do to understand our players betterJune 22
How we do community management at Pixonic
Pixonic and iDreamSky publishing platform are launching War Robots in ChinaJune 19
Online mobile PvP shooter will be available for all Android users in China
How to add video ads to a game and make people ask for moreMay 3
Here’s why we didn’t want to add video ads to War Robots — and what happened when we did
War Robots 4 Years AnniversaryApril 13
Past year’s new content recap infographic
Pixonic CMO on how influencer marketing stacks up to UA campaigns through Facebook and GoogleFebruary 23
Artem Petukhov for PocketGamer
Creating a game concept without coding skills: Pixonic's very first PixJamFebruary 7
A brief report on our in-house event
New hub for everything about War RobotsDecember 6
News, FAQ, media, guides, art and more
“I want it just like LoL”: How do you monetize in-game skins?September 26
Pixonic’s Head of Game Design on monetizing visuals for up-and-coming developers
War Robots VR: The Skirmish – Environment Art in Full ViewAugust 21
James Brough about his role in creating the setting for War Robots VR: The Skirmish