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How to participate in a game jam

26/09/2024

War Robots welcomes players to the Faction Race event

12/09/2024

How to optimize UIs in Unity

30/08/2024

Singularity: Creating a Universal Framework

01/08/2024

Pixonic goes to WN х ChinaJoy International Summit Shanghai '24

15/07/2024

Reworking War Robots’ prize system

05/07/2024

Keeping War Robots in the Limelight for a Decade

01/06/2024

MY.GAMES Celebrates 5-Year Anniversary!

30/05/2024

Building Game Worlds

07/05/2024

War Robots From the Technical POV

01/05/2024

The Success of War Robots in Germany and its road to China

23/04/2024

Epic War Robots 10th Anniversary is here!

23/04/2024

VentureBeat on War Robots' 10 years history and successes

22/04/2024

War Robots Turns 10!

14/04/2024

How to Design Giant Robots in Shooters

11/04/2024

Bringing War Robots back to China

07/04/2024

How to Build a Cross-Platform Franchise

26/03/2024

Get Your Own Plushie Fujin

29/02/2024

Complex Ability System in War Robots

08/02/2024

Network Architecture in Mobile Shooter

18/01/2024

War Robots is Back to China

17/01/2024

Exploring the Future of War Robots Franchise

11/01/2024

The Graveyard of Features in War Robots

17/12/2023

Enemy AI in War Robots

03/12/2023

How to Balance a Game

23/11/2023

AI in Gamedev: Wins and Limits

14/11/2023

Level Design in Top-down Shooters

25/10/2023

How Map Design Supports Game Mechanics

18/10/2023

Game Analytic Power in War Robots

12/10/2023

What to do if a game’s build time increases x10

04/10/2023

Answers to the Popular Level Design Questions

21/09/2023

Crafting a Revenue-boosting Offer System

13/09/2023

Advanced Level Design

04/09/2023

Saving Time with the Structure Jira Plugin

24/08/2023

How our community became content co-authors

16/08/2023

How to Get Into Gamedev as a Programmer

09/08/2023

War Robots Universe Becomes Cuter With Little Big Robots

07/08/2023

How to Reduce Game Build Size

31/07/2023

A Bridge of Productive Peace for UI Designers and Developers

18/07/2023

A Quick Memo for Every UX Designer

11/07/2023

How to Create Engaging Open Worlds

05/07/2023

Creating War Robots Stories Video Hits

04/07/2023

The Basic Techniques of Level Design

26/06/2023

Keeping Production Deadlines in Times of Change

19/06/2023

Level Design 101

12/06/2023

Apple Vision Pro: 10 Exciting Things… and a Few Questions

05/06/2023

MY.GAMES Celebrates Its 4th Anniversary

30/05/2023

Essential Game Designer Duties and Skills

28/05/2023

How (and Why) to Remaster an Already Profitable F2P Game

18/05/2023

Challenges of developing a cross-platform smash hit

17/05/2023

Reducing Batches via UI Mask Optimization

04/05/2023

Custom Unity3D Importer for Texture Arrays

26/04/2023

Shifting a Highload Game from Photon to Custom Solutions

19/04/2023

War Robots Live Show 2023

18/04/2023

War Robots 9th Anniversary is Here

13/04/2023

How We Make Music for Our Games

10/04/2023

How We Remaster Game Maps

03/04/2023

How to Make Game Classes Varied

26/03/2023

War Robots’ Long-awaited PvE Mode is Finally Here

22/03/2023

War Robots Receives ISBN License

20/03/2023

A Quest to Make a Game Design Model

16/03/2023

“Tech Days” at Pixonic

08/03/2023

Event Art Pipelines

28/02/2023

How to Properly Do Automated QA Testing

20/02/2023

HUD in Video Games

12/02/2023

War Robots: Frontiers Early Access is Live Now!

23/11/2022

It's Official: War Robots is More Than Just One Game

09/11/2022

War Robots Live Show: A Huge Two-Day Anniversary Stream

25/04/2022

War Robots Turns Eight

13/04/2022

HD Graphics of War Robots Remastered is Already Here

13/09/2021

Seven Years of War Robots

13/04/2021

War Robots Crosses $500 Million in Gross Revenue

03/03/2021

War Robots and Serious Sam 4 Crossover Event

06/12/2020

War Robots Remastered is Available on the App Store and Google Play

21/10/2020

War Robots Ranked Top 5 Most Grossing Mobile Shooters in the US Over the Last Year

06/10/2020

War Robots Remastered at the Apple Event

15/09/2020

A complete War Robots Graphics Remastered — Coming this Fall

23/04/2020

Six Years of War Robots

13/04/2020

War Robots Hit 150 Million Installs!

21/01/2020

How We Introduced Video Ads into War Robots

16/06/2019

Five Years On: Pixonic on Keeping the War Robots Running

15/05/2019

Five Years of War Robots

23/04/2019

100 000 000 War Robot Installs

09/08/2018

How to Add Video Ads to a Game and Make People Ask for More

02/05/2018

War Robots 4 Years Anniversary

12/04/2018

Pixonic CMO on How Influencer Marketing Stacks Up to UA Campaigns through Facebook and Google

22/02/2018

War Robots VR: The Skirmish is on Steam

09/08/2017

11 trillion Tons of Twisted Metal

21/05/2017

War Robots: 3 Year Anniversary

13/04/2017

Three Years On: Pixonic on the Evolution of War Robots

05/04/2017

Over 30 mln Downloads for War Robots

21/12/2016

War Robots Featured in Google's Best Games of 2016

30/11/2016

VentureBeat: How Pixonic Boosted Profits Sixfold without Needing Venture Capital

15/10/2016

War Robots Hits 20,000,000 Installs

19/09/2016

Pixonic set to Update WWR to War Robots

01/08/2016

Walking War Robots Has Over 15,000,000 Installs

15/06/2016

Walking War Robots — 2 Years Since Launch

13/04/2016

Walking War Robots has over 10,000,000 installs

08/03/2016

Walking War Robots passes 5 million downloads milestone

16/11/2015

Walking War Robots Passes 1 Million Downloads on Google Play

11/10/2015

Walking War Robots hits Google Play

31/08/2015

Walking War Robots Has Reached Over 2 Million Downloads

08/06/2015

Pixonic has Released Robots on Earth

14/04/2014