News & Blogs
How to record a giant mech?
20/11/2024
War Robots: Frontiers Console Playtest Is Live
20/11/2024
How to host a perfect game jam
21/10/2024
How to participate in a game jam
26/09/2024
War Robots welcomes players to the Faction Race event
12/09/2024
How to optimize UIs in Unity
30/08/2024
Singularity: Creating a Universal Framework
01/08/2024
Pixonic goes to WN х ChinaJoy International Summit Shanghai '24
15/07/2024
Reworking War Robots’ prize system
05/07/2024
Keeping War Robots in the Limelight for a Decade
01/06/2024
MY.GAMES Celebrates 5-Year Anniversary!
30/05/2024
Building Game Worlds
07/05/2024
War Robots From the Technical POV
01/05/2024
The Success of War Robots in Germany and its road to China
23/04/2024
Epic War Robots 10th Anniversary is here!
23/04/2024
VentureBeat on War Robots' 10 years history and successes
22/04/2024
War Robots Turns 10!
14/04/2024
How to Design Giant Robots in Shooters
11/04/2024
Bringing War Robots back to China
07/04/2024
How to Build a Cross-Platform Franchise
26/03/2024
Get Your Own Plushie Fujin
29/02/2024
Complex Ability System in War Robots
08/02/2024
Network Architecture in Mobile Shooter
18/01/2024
War Robots is Back to China
17/01/2024
Exploring the Future of War Robots Franchise
11/01/2024
The Graveyard of Features in War Robots
17/12/2023
Enemy AI in War Robots
03/12/2023
How to Balance a Game
23/11/2023
AI in Gamedev: Wins and Limits
14/11/2023
Level Design in Top-down Shooters
25/10/2023
How Map Design Supports Game Mechanics
18/10/2023
Game Analytic Power in War Robots
12/10/2023
What to do if a game’s build time increases x10
04/10/2023
Answers to the Popular Level Design Questions
21/09/2023
Crafting a Revenue-boosting Offer System
13/09/2023
Advanced Level Design
04/09/2023
Saving Time with the Structure Jira Plugin
24/08/2023
How our community became content co-authors
16/08/2023
How to Get Into Gamedev as a Programmer
09/08/2023
War Robots Universe Becomes Cuter With Little Big Robots
07/08/2023
How to Reduce Game Build Size
31/07/2023
A Bridge of Productive Peace for UI Designers and Developers
18/07/2023
A Quick Memo for Every UX Designer
11/07/2023
How to Create Engaging Open Worlds
05/07/2023
Creating War Robots Stories Video Hits
04/07/2023
The Basic Techniques of Level Design
26/06/2023
Keeping Production Deadlines in Times of Change
19/06/2023
Level Design 101
12/06/2023
Apple Vision Pro: 10 Exciting Things… and a Few Questions
05/06/2023
MY.GAMES Celebrates Its 4th Anniversary
30/05/2023
Essential Game Designer Duties and Skills
28/05/2023
How (and Why) to Remaster an Already Profitable F2P Game
18/05/2023
Challenges of developing a cross-platform smash hit
17/05/2023
Reducing Batches via UI Mask Optimization
04/05/2023
Custom Unity3D Importer for Texture Arrays
26/04/2023
Shifting a Highload Game from Photon to Custom Solutions
19/04/2023
War Robots Live Show 2023
18/04/2023
War Robots 9th Anniversary is Here
13/04/2023
How We Make Music for Our Games
10/04/2023
How We Remaster Game Maps
03/04/2023
How to Make Game Classes Varied
26/03/2023
War Robots’ Long-awaited PvE Mode is Finally Here
22/03/2023
War Robots Receives ISBN License
20/03/2023
A Quest to Make a Game Design Model
16/03/2023
“Tech Days” at Pixonic
08/03/2023
Event Art Pipelines
28/02/2023
How to Properly Do Automated QA Testing
20/02/2023
HUD in Video Games
12/02/2023
War Robots: Frontiers Early Access is Live Now!
23/11/2022
It's Official: War Robots is More Than Just One Game
09/11/2022
War Robots Live Show: A Huge Two-Day Anniversary Stream
25/04/2022
War Robots Turns Eight
13/04/2022
HD Graphics of War Robots Remastered is Already Here
13/09/2021
Seven Years of War Robots
13/04/2021
War Robots Crosses $500 Million in Gross Revenue
03/03/2021
War Robots and Serious Sam 4 Crossover Event
06/12/2020
War Robots Remastered is Available on the App Store and Google Play
21/10/2020
War Robots Ranked Top 5 Most Grossing Mobile Shooters in the US Over the Last Year
06/10/2020
War Robots Remastered at the Apple Event
15/09/2020
A complete War Robots Graphics Remastered — Coming this Fall
23/04/2020
Six Years of War Robots
13/04/2020
War Robots Hit 150 Million Installs!
21/01/2020
How We Introduced Video Ads into War Robots
16/06/2019
Five Years On: Pixonic on Keeping the War Robots Running
15/05/2019
Five Years of War Robots
23/04/2019
100 000 000 War Robot Installs
09/08/2018
How to Add Video Ads to a Game and Make People Ask for More
02/05/2018
War Robots 4 Years Anniversary
12/04/2018
Pixonic CMO on How Influencer Marketing Stacks Up to UA Campaigns through Facebook and Google
22/02/2018
War Robots VR: The Skirmish is on Steam
09/08/2017
11 trillion Tons of Twisted Metal
21/05/2017
War Robots: 3 Year Anniversary
13/04/2017
Three Years On: Pixonic on the Evolution of War Robots
05/04/2017
Over 30 mln Downloads for War Robots
21/12/2016
War Robots Featured in Google's Best Games of 2016
30/11/2016
VentureBeat: How Pixonic Boosted Profits Sixfold without Needing Venture Capital
15/10/2016
War Robots Hits 20,000,000 Installs
19/09/2016
Pixonic set to Update WWR to War Robots
01/08/2016
Walking War Robots Has Over 15,000,000 Installs
15/06/2016
Walking War Robots — 2 Years Since Launch
13/04/2016
Walking War Robots has over 10,000,000 installs
08/03/2016
Walking War Robots passes 5 million downloads milestone
16/11/2015
Walking War Robots Passes 1 Million Downloads on Google Play
11/10/2015
Walking War Robots hits Google Play
31/08/2015
Walking War Robots Has Reached Over 2 Million Downloads
08/06/2015
Pixonic has Released Robots on Earth
14/04/2014